Danny “Godfree” Peña’s love for video games started way back in the 1980s when his grandmother bought him his first video game system, the Atari 2600. Throughout the 90s he continued to feed his gaming fix with Nintendo and Sega consoles and came to a realization:
“Since I was a kid, I always wanted to have a business with gaming, I just didn’t know how or what to do.”
Before there were podcasts, there was online radio or internet radio. In the late ‘90s and early 2000s, there were DJs and personalities who would record music mixes or talk shows and either upload them to sites like MP3.com or livestream shows through other sites like Live365.com. It was during this time that Peña was inspired to do something in that space.
He experimented early on with online radio using RealAudio and an AngelFire-created website, but he started seriously creating a show when Phantasy Star Online came out for Sega Dreamcast. He launched PSO Radio in 2001; a show focused specifically on the game, and uploaded the show to MP3.com. Somehow, the show earned a little buzz and Peña was able to pocket a bit of cash from the downloads (MP3.com used to pay its users for downloads earned). Not to be boxed-in talking about one game, shortly thereafter, Peña launched GameVoice, a general video game show that focused on the scene as a whole. Living in New York at the time, he was able to cover the launch of the original Xbox, where he met Bill Gates and J Allard, and the Nintendo GameCube at their respective launch events.
“There was a bunch of media there asking Bill Gates questions so I grabbed my recorder and I started asking Bill Gates questions. In my head I was like, ‘Ah, this is going to be so big for the show, I can’t wait to share this.’ But one of Microsoft’s PR people saw what I was doing and she grabbed my recorder and said, ‘Look, you don’t have permission to record this. This is only for major media.’ And she took my tape out and threw it away. I was so pissed. “
Peña would record GameVoice shows off and on for a couple of years, record a review here, a commentary there, whenever he had time. After MP3.com shut down, Peña decided to focus on finishing college and help his cousin out with his music career and gave online radio a rest.
It wasn’t until Peña graduated from college and moved back to Miami, that he got the itch to get back into online radio. It was 2005, they were now called podcasts, and Peña had a passion he couldn’t deny.
Gamertag Radio is celebrating its 10-year anniversary this year, making it one of the longest running video game podcasts on the web. Currently hosted by Peña, Peter “Pete Rocc” Toledo, Patrick “Paustinj” Austin, and Parris “Vicious696” Lilly, the show was recently picked up by CBS Radio’s podcasting network Play.It, which just scored a deal with Spotify to add selected podcasts, one of them GTR, to its platform. Gamertag Radio was also nominated for best Games & Hobbies Podcast for this year’s Academy of Podcasters Awards. And if that wasn’t enough, Peña is being inducted into the Academy of Podcasters Hall of Fame this year alongside Adam Curry, Leo Laporte, Mur Lafferty, and Scott Sigler. Keep in mind that Peña and the rest of the crew have full time day jobs and record this podcast out of the love and passion they have for gaming.
The following is an oral history from Peña and his GTR colleagues about the ups, downs, the adventures, and the debates surrounding one of gaming’s most diverse and popular podcasts, Gamertag Radio.
I. The Genesis
Danny “Godfree” Peña, founder, host, 2005-present: “I was talking to my brother and I was like, man, I want to do this radio thing again. Nobody is doing this. But let’s focus on the Xbox and we’ll see what happens from there. So we got together and it was super late. He just got off from work and I didn’t want to wake up my dad and my stepmom. So we took my laptop outside and recorded the first episode inside of a car at like one or two o’clock in the morning.”
Daniel “Nano” Peña, co-host, 2005-2006: “He came into my room and just blurted out a bunch of crazy stuff about podcasting and getting into it. So he talked me into it and I just started doing it with him.”
Danny: “Our focus with GTR was not only on Xbox but also about the community like pro gamers, clans, or just a typical gamer. We had roundtable discussions around Halo 2 in the Xbox Live lobby. We’d get like 15 people and I’d be the co-host and ask questions and stuff. That’s how we started with GTR.”
Nano: “It was cool because we always had that same interest in video games. We always loved playing games and talking about them, sharing our ideas and our opinions on games. It was just so natural to talk about. It was just odd to record it and put it out there, because who would want to listen to it?”
Danny: “Our schedule was still just random. There were so many games coming out at that time, we were just buying or renting games. We recorded every week or two and sometimes Nano couldn’t record so he’d take a break and I’d invite someone from that I met on Xbox Live. There was no Skype at that time so I was just recording through Xbox Live. I mean, the quality sucked but it was cool.”
Nano: “At the beginning we got some pretty bad reviews, to be honest. But we just kept doing it! I don’t think we had a fan until like 20 episodes in. We used to do one or two a week so we went a long time with no listeners. Yeah, it was pretty bad, dude.”
Danny: “In 2005, I spent so much money because I wanted to go to E3 so badly. Me and my brother went to Kinkos and we spent my check and his check on creating a press kit because I wanted these companies to know about podcasting and the radio show and everything. I made a bio, and I had a CD that had the best of GTR, and it was really expensive. I even created a business card.
So I went to E3, I passed our press kit to every company, every booth. I spent a bunch of money on the kit and travel to L.A., including renting a car, hotel, and all I had after that was $20 for the week. So I told my brother, we’re going to thug it out for the week and eat the $1 menu at McDonald’s because this is all we have. And he said, alright let’s do it! But all those companies basically ignored us. They were concentrating more on the bigger sites, they had no interest in fan sites or the smaller sites at all. I remember leaving E3 very disappointed and I was like man, should I keep doing this? Should I continue? But something was just telling me, keep on going, you never know.”
Nano: “E3 2005. It was me and my brother, we flew out to Los Angeles and it was a good mini-vacation for both of us. It was a great experience; we got to meet a lot of people. Budget-wise, it was horrible. We survived off of $20 that week. We’re two skinny guys, but it was still tough to live off that budget.”
Danny: “I met Ana ‘Irie’ Klingberg when she used to work for PMS Clan. We had PMS Clan on our show, a quick interview with them. She helped us with our website at the time and she joined the show.”
Ana “Irie” Klingberg, co-host 2005-2007: “I met Danny in 2006 when I used to be part of the all-female gaming clan called PMS. Danny was interested in recording an interview with them and we arranged a game of Halo 2 that, yes, I dominated Danny in. When he first introduced me to GTR, I thought it was a really unique idea and I thought it was nice to hear the knowledgeable and honest feedback of average gamers on games. This was the first Xbox Live podcast that I knew about that was being recorded using Xbox Live.”
Danny: “Nano wasn’t on the show very long, maybe a year? He was very young. He started college, met his friends, started hanging out and drinking, you know, typical young college kid. But it was cool, he left and all I had was Irie. I also had another staff member Saad, his gamertag was Cyber Athlete. But from there I slowly got to meet other people and got them to be a part of GTR and stuff. Irie was the one person who was there since pretty much day one.”
Nano: “I was 18 at the time that we started but when I left I was a couple of months away from turning 21 and I was really just trying to hang out. I still played games every day but my brother always wanted to record on the weekends but I always wanted to be out doing stupid things. Plus Godfree had way more of passion for it than I did.”
Danny: “Then in 2006, that’s the year everybody found out about us. They wanted me to interview everybody. Every company was calling us to check out their games and everything. Every year we had something that ended up on major gaming websites because of an interview or something we had on our show.”
Irie: “One of my best GTR related memories was the controversial Episode #28 – What’s wrong with the Xbox Community? At the time when this episode was recorded, the gaming community was reaching it’s peak of being more involved with gaming industry companies, this caused the attention of a lot of gamers to work on gaining more exposure from the gaming industry in hopes to perhaps make a career out of it. Just like anything people will do whatever it takes to gain exposure some will go the honest route and some will not. Even though some of the individuals mentioned in this episode took the negative approach and negative actions against our staff, the most cherished memory of this episode was that it brought the community closer with each other. “
Danny: “Around this time, Cyber Athlete was getting really busy with school and Irie was busy with school and then she became pregnant. And I always tell the crew, family always comes first. If you guys have any issues, let me know and we’ll work something out. And if you can’t do this anymore, let me know. It’s not going to stop the show.”
Irie: “Yeah, I had to leave my GTR family due to the busy life with a newborn child, full-time job, and also to work on my completing my undergrad degree from college, which I have now successfully completed!“
II. The Crew
After a revolving door of co-hosts for the first couple of years of the show, Danny found like-minded gamers within the community he created to join him on Gamertag Radio. Once the show shifted to cover all aspects of the gaming industry instead of just Xbox, PeteRocc, Paustinj, LadyLuck (who left the show last year to work in PR for game developer/publisher Gameloft), and later, Parris, would be the foundation of the podcast for years.
Danny: “I first met PeteRocc when I was hosting a Guitar Hero 2 party at my house because I got the game early for the 360. And this girl that worked with me at Discovery, her name is Alicia, she said she was going to bring her boyfriend. And I was like, yeah, sure. So he came and we met, we played the game. “
Peter “PeteRocc” Toledo, co-host, 2007-present: “My wife used to work with Danny at The Discovery Channel. We were dating at the time, and she said ‘hey a friend is throwing a party and he’s showcasing some stuff on Xbox, do you want to go?’ I said sure, and that’s how I met Danny. He was projecting Guitar Hero on a wall in his backyard. We hit it off, had a lot in common, hip-hop and video games.”
Danny: “And afterward he was always hitting me up like, ‘hey, can I join GTR, I’ll do whatever, I’ll help you guys out!’ At the time, I was elsewhere concentrating on so many things so I kind of brushed him off. But he kept on hitting me up, on email, texting, nonstop!”
Pete: “At the time, I was doing some semi-competitive gaming with my friends. I was running our website but I felt like there was more to this. I wanted to do more, I wanted to write about video games. So next thing you know, I’m like ‘Yo, Danny, put me on! I got stuff on my mind; I want to talk about video games, what do I gotta do?’ And he was like, ‘we’ll see, we’ll see.’ I kept buggin’ him and buggin’ him, then one day he was like, ‘you really want to do this?’”
Danny: “EA had an event before E3 2007 and they hit me up like, hey, can you go? The timing was so bad that I couldn’t go because of work. So I was like, let me test Pete out to see if he’s willing to go and do this. We were friends at this point but he wasn’t a staff member yet. I said ‘Hey Pete, you down to go to San Francisco for this EA event?’ And he was like “WHAT?!?!” I said just do your thing, record people, and bring us content for the show. He was like ‘Dude, don’t worry I got this!’ He was nervous as hell. He’d never been to an event, but he had a blast.”
Pete: “I was like ‘What?! I can’t just write about video games?’ I was just completely oblivious to the whole industry, and journalism, and the blogging side. It was EA’s Studio Showcase 2007 in San Francisco. That’s what opened my eyes and also when I had my biggest mistake ever. I was in the hotel lobby and people were going in and out and I ended up hanging out with this guy at one of the tables. We’re just talking and politicking about video games for like an hour and a half. The guy ended up being Sean Baptiste, who used to be the community lead for Harmonix. We talked about music, video games, and music video games and this new IP called Rock Band. And you know what? I left my recorder up in the room! This would have been the most amazing interview to have.”
Danny: “Mandy and Paustin came on at the same time. They were really active on our forums. I was giving away copies of NBA Street Homecourt. I gave one to Paustin, and he offered to write a review on the forums, and I was like sure, if we like it, we’ll put it on the front page. So we decided to add them to the team as Community Managers, and talk to our listeners.”
Patrick “Paustinj” Austin, co-host 2008-present: “[Through mutual friends] I learned about Gamertag Radio back when it was still a small website, with forums and the weekly podcast. I really had no experience with podcasts then, and it was the first podcast I ever listened to. I was on the site for a bit, I won the contest for the NBA Street Homecourt, and I ended up writing a review for the game. I said hey, if you want to put this on the website, it’s my way of saying thank you for the game. Danny liked it so much, a week later he asked me to join the site to provide content and I thought that was amazing! I was also brought on board to help run the forums back when that was a big focus for us. Eventually I was asked if I wanted to be a part of the podcast and it was such a good fit and I liked it so much, that I was officially brought on. Actually me and Mandy came on at the same time, on the same episode.”
Mandy “LadyLuck” Paez, 2008-present: “I actually knew Pete’s wife from gaming together. I heard about the show, and thought it was interesting, so I started listening to the podcast. Then in 2007, I went to GTR’s Community Vibes III event because they were hosting a Halo tournament. Everyone was really cool, I had a lot of fun and I was interviewed a couple of times because I got second place in the tournament. After that, I became more active in the community.”
After a few months, Danny and Pete hit me up and asked me if I was interested in writing news for the site. I said yeah, sure. It was just something fun to do. After a few more months, at Community Vibes IV, actually, they pulled me to the side and said hey, we want you to consider being a regular cohost on the show. We would on occasion, as a staff member, hop in once or twice on the show on specific topics. They thought I had a nice personality and dynamic and wanted to include me all the time.”
Danny: “We had EGM’s Dan Hsu on the show and I needed people for the interview so I asked Mandy and Paustin to join. It was one Paustin’s favorite writers. But they were so shy when they were asking questions! That was their official first show.”
Pete: “We were once invited to an event for Damnation in San Francisco and we sent Paustin to do the coverage. But it was at a bar and he wasn’t 21 yet. So he’s standing there and they tell him he can come in before 8pm but afterward he’d have to step out. So he’s like calling us, ‘yeah, I’m outside and they’re not letting me in because I’m not 21, what do I do.’ We didn’t even think about that! We sent this guy out there and now he’s stuck outside!”
Paustin: “I didn’t know what to do! I told them they wouldn’t let me in and Danny felt so bad. I called my mom too, just to let her know I wasn’t dead somewhere in San Francisco. I gotta say though, being my first experience in California (I’m from Georgia), the weather out there is amazing. What would have been freezing weather in Atlanta standing outside, it wasn’t that bad. I stood out there for a few hours and the developers eventually came out, they felt so bad, and let me interview them outside. It was a great learning experience.”
Danny: “Funny story how I met Parris. He had a gaming podcast called Uncle Gamer Radio. And I went to a Lord of the Rings event for EA and Microsoft recorded an interview and they were asking me questions about podcasting and everything. Parris got to see that video and he was inspired. So Parris’ friend was contacting me, asking me for advice. But I was so busy traveling; they thought I was ignoring them. But I wasn’t, I was just on vacation. So when I got back, I saw this crazy email from one of Parris’ old co-hosts and dude, he was like… saying all these crazy things to me, and about me! I’m like ‘what the hell, I don’t even know this guy!’ So then Parris hit me up and apologized and said he was sorry and that he wasn’t going to be working with that guy anymore, it was embarrassing. I told him not to worry about it and I was just on vacation and I didn’t know why he flipped on me like that.”
Parris “Vicious696” Lilly, 2013-present: “Yeah, I originally reached out to Danny and Chris Paladino, who was also doing a podcast, for tips and help with our podcast. Chris actually responded right away. He was very helpful. Danny was on vacation so he didn’t respond for like a month. So my dummy partner at the time decided to raise a stink about it, like he was ignoring us, and all this other stuff. So our relationship did kind of start out as a beef, so I had to jump in and explain that’s not what it was and I smoothed it over.”
“Later on, my long time podcast partner, Jay Van Beveren, he got a job in the industry. I tried to keep doing our podcast without him and I realized it wasn’t fun. I just wasn’t having fun. I remember the last E3 I went to, when I was covering it, I was just like ‘Eh, I’m not feeling this anymore, why am I forcing myself to podcast?’ I just made the decision at the time to stop podcasting. I still had another podcast with Jay about pop culture stuff, so I decided to stop the video game stuff. I just walked away from it. I shut down Uncle Gamer and I was done. For close to a year.”
Pete: “It was a Saturday, and on Facebook, but I forgot what the topic was, but Parris said ‘This is something I could come out of retirement for. So I pinged Danny, what do you think about bringing Parris on board?”
Parris: “I remember BioShock Infinite came out and that’s what prompted me to go on GTR, as a guest, to talk about it. It was a good experience. I went on again, as a guest, and they were getting a lot of positive feedback when I went on there. We’ve always all been friends, for years. It was all natural. Then a mutual friend of ours on Facebook said I should join those guys full time and tagged everybody in the post. Then Pete was like, “why not?” And I remember I was at Sports Authority with my son, getting him some shoes and I responded back like, “yeah, why not?” Next thing I know, Danny is jumping in, “Are you serious?!” And I’m like “yeah, why not? Yeah, I’ll do it.” And I swear, in like an hour, they’re posting on the site, “Yo, he’s joining GTR!” That’s how it all went down and I’ve been on there ever since.”
Danny: “Everybody on Facebook was like, yeah, Parris, why not? And I was like, yeah, Parris, what’s up? There were a lot of people that wanted Parris back on our show.”
III. The Drama
Several years into the podcast, Gamertag Radio started to make a name for itself after breaking big news stories like an early preview of Xbox 360, posting revealing Q&A’s with developers, and gaming industry insiders. The show was lauded for not being bank-rolled by any corporation and being purely independent. That applause quieted when a special relationship with EA was announced.
Danny: “Because of my connections, I was always looking for people to sponsor the show. The only person who responded to us was Jon Long from EA. He told us that they usually invite community members to E3 and asked if we were willing to work with them and cover their games, but to be ourselves. That was our plan anyway because that year, 2007, was pretty big for EA. So they sponsored us, and we got to go to E3 2007 for free, flight, hotel was paid.
“I announced this on the podcast and a lot of websites were like, ‘yo, this is shady.’ We’re not an IGN, we’re a small site. I’m trying to get content for our listeners, first and foremost. EA didn’t pay us, they just paid for the travel expenses for us to go to E3. That was the year E3 was in Santa Monica. It was crazy because we got so much content from there, and it was good, but we were also stressed behind the scenes. I’m out here busting my ass and I see larger sites like GameDaily, Joystiq’s XboxFanboy site posting articles questioning our integrity. But we kept it real.”
Pete: “I can see how people would be skeptical of any backing by EA of an indie site considering how they’ve been viewed by the public and the media. I may be biased but I see it as jealousy and envy by others. At the end of the day, we as podcasters/bloggers get paid zero for what we do and anything we can do to offset the cost of a trip to E3, PAX, etc. is a luxury most do not have.”
Danny: “One thing I learned from Dan Hsu, before I announced the EA thing, I emailed him privately and asked him how do I tell people about this sponsorship? We’re a small site and this is a big opportunity for us. And he said always be truthful to your listeners, don’t hide anything from them. Even if you get a free game or anything, just let them know. There’s nothing wrong with it as long as you’re being true to yourself. It’s better than not saying anything or lying because after a while, the listeners are going to see that. You’ll lose more listeners because they’re not going to trust you anymore. I’ve always been truthful with our fans, but ever since that day I doubled down on that advice. We get so many invites and so much support from game publishers that there were a lot of gaming podcasts that were not getting the opportunity and they’d go to iTunes and give us a bad review. They were just waiting for that moment we would mess up or something bad would happen to us.”
Pete: “Yes, some GTR staff members were given flight and/or hotel accommodations and our coverage from E3 was put on the EA website all that week but that was an opportunity we couldn’t pass up and the results paid dividends as far as allowing us to get the coverage we needed, not only for EA, but every other Developer and Publisher at E3. And our coverage was non-biased as it always has been.”
IV. The Debates
Gamertag Radio has always had a diverse cast with a range of personalities. Because of this, Gamertag Radio has been known for featuring some of the most passionate and sometimes heated debates that leaves the listener sometimes wondering if everyone were still friends after the recording stopped.
Danny: “When it comes to the podcast, everybody knows this is all for fun. It might sound like we’re taking it personal but at the same time, we’re family, we’re friends. We’re just doing this because we want the listeners to be entertained. Yeah, sometimes it’s gets really heated but it’s not like ‘I’m not talking to you anymore.’ It’s never been like that. Ever. Sometimes it might get too deep behind scenes and we’re still debating, but if it ever gets really heated, we’ll talk over the phone.”
Parris: “We have a Google Hangout that’s up 24 hours a day so we’re constantly communicating with each other. And just like any family, we don’t always get along, but we always squash it. There’s never any animosity or anything offline that bleeds into the podcast. We may not agree and we may get really passionate about something we’re talking about but we typically, take a step back, think about it, and apologize and we figure it out.”
Pete: “There are four or five personalities and some of us are alpha mentality and some of us aren’t. Sometimes it causes problems, I’m not gonna lie. A couple of days ago me and Parris got into it and it got pretty reckless. We had to stop and check ourselves and talk it out. We’re grown adults and sometimes, Parris said it best, sometimes the dogs got to walk the yard. Sometimes alpha mentality versus alpha mentality, s*** happens.”
Parris: “Yeah, Pete and I got into something big time! Curse words were flying and everything. But you know, an hour later, we both realized we were being a-holes and we killed it, and it’s been fine. But that’s how close we are. We are like brothers and sisters, in that we aren’t going to agree and we’re going to fight from time to time, but we’re always going to have each other’s back and we’re always going to look out for each other.”
Pete: “So yeah, there’s been moments where it gets frustrating but for the most part there’s a respect and a desire to not let a friendship be ruined over ultimately a video game. There’s no reason that things should get so heated that it could come to blows. I’m not gonna lie, there’s been moments where I’m banging on my desk, ‘Danny, you don’t understand my words!!’ But at the end of the day, you just have to take a step back, take a breath and say look, ‘we’re arguing over video games? Really?’”
Mandy: “There are times where things would get heated where we would have to take a break from each other because we couldn’t agree, but generally, we all understood that we were just arguing or playing devil’s advocate to start arguments. If we ever had actual issues with each other, we would be more than willing to go off the show and be like ‘hey, I had a problem with the way this was done,’ talk it out, and that’s it.”
V. Now and the Future
After years of podcasting, including throwing big events like its Community Vibe parties in Miami, and hosting game launch events in New York, Gamertag Radio is still as relevant and independent as ever, albeit with a little help from CBS Radio’s Play.It Podcasting Network. The crew now reflects on what was and what’s to come for Gamertag Radio.
Danny: “2014 was the biggest year for Gamertag Radio. We had Aaron Greenberg and Albert Penello from Xbox on our show. People were disappointed with the Xbox One launch, the dashboard, and we asked them some really tough questions, about Kinect, 1080p vs. 720p, everything. Our interview got picked up by a bunch of the media like Forbes, and basically everyone who covers gaming. Then we had an interview with Phil Spencer from Xbox. During E3, everybody interviews Phil, all of the big outlets. But our small podcast, we had him on our show and asked him the right questions about family share that nobody asked, and it got picked up by all of the gaming media. So little things like that, I know we’re doing something good here. Who knows what the future may hold.”
Parris: “I have a personal vision, where I want to see GTR go. I don’t know when or if we’ll necessarily get there, I think we need to get in front of the camera. Obviously you see a lot of people doing Twitch Streams now with their podcasts, and have YouTube channels. I just think that’s the natural next step of where we need to go.”
Mandy: “For me, Gamertag Radio was a chance to offer my thoughts among a wide ranging collection of thoughts and opinions and preferences. Plus, Gamertag Radio is independent so there isn’t any corporation we have to appease; we don’t have to worry about ratings or numbers. We were all about improving ourselves and Gamertag Radio as whole and it could be seen when we got opportunities like hosting launch parties or partnering with BioShock for Community Vibes V, or have EA announce their GameChangers Program at Community Vibes IV. And even though we weren’t the big game outlet, we were still appreciated from the industry as much as the community side, the people who send us emails and leave voicemails. I think that’s where the real value is.”
Pete: “Just a couple of weeks ago we got an email from a caseworker for troubled children in Florida. He said one of the kids on his case load wants to be in gaming and didn’t know there were podcasts about it. They listened to the show and they were inspired… I get goosebumps when thinking about it, but it’s things like that that let’s you know somebody is listening to us. People are listening to this and it is changing things. It makes all of this worthwhile.”
Paustinj: “This is going to be our best year, not only because of our partnerships, but since the beginning of the year we’ve been amped up. It’s our 10th year, we’re still having interesting debates and conversations about the power of next gen or if PC is the future, and we’re just at the top of our game. This year’s E3 we’re going to have more coverage than ever before and we’re going to have more support than ever before and be able to deliver everything we want. It’s just the perfect storm. We all feel it. We all have the energy and the passion to cover everything that our audience cares about at E3 and ask the important questions; ask the things the other outlets wouldn’t ask. We’re driven more than ever right now.”
Danny: “Starting from 2005 to now, we have been the only podcast in major media all the time. We’ve accomplished so many things. I’m not trying to be all gassed up, but I feel like we’ve been the most successful gaming podcast, not only in terms of downloads, but also breaking industry news. I’m very proud of us.”
- Danny Peña – Godfree
- Patrick Joyner – Paustinj
- Peter Toledo – Peterocc
- Parris Lilly – Parris
Past Hosts and staff:
- Ana Figueras – Miss Irie
- Daneil Peña – Nano
- Ana Roth – Anjo Banjo
- Nick Pierangeli – Feelz Good
- Jose Betacourt – JVB
- Drea Avellan – Pinksage
- Mandy Paez – Ladyluck
- Saad Khan – Cyberathlete
- David Recore – David2sly (host and community manager)
- Jonathan Davila – Butt3r
- Garret Shaw – Tr3ks (graphic artists)
- Anthony Bolarte – Baked Ant (community manager)
Gamertag Radio interviewed pro gamer T-Squared during a segment on MTV’s True Life (Although they were labeled a local radio station).
Danny calls out Kotaku for not giving credit to stories Gamertag broke during a panel hosted by Xbox’s Major Nelson.