Cyberpunk 2077: How to get every ending

Last Updated February 14th, 2022

So your game of Cyberpunk 2077 is coming to an end, and you want to decide what mark you are going to leave on Night City. Luckily, it’s not that hard to get every ending in a single playthrough. You just have to complete a few sidequests and make a few saves at the appropriate time.

If you want to know how to obtain every ending the game has to offer, read on, but note that we are going to get into spoiler territory, so if you’d rather be surprised just complete the game, take whatever ending you get naturally, and come back here when you are ready to see the rest.

How many endings are there in Cyberpunk 2077?

Well, that depends on who you ask. There are five main ending paths and four of them give you a choice of two resolutions. So you could say there are nine, you could say there are five, it all depends on whether or not you consider your final mission to be part of the ending.

When do I choose my ending?

The mission Nocturne Op55N1 is the point of no return. At this point, you will have a conversation with Johnny, and depending on your choices you will be set on a different ending path. If an ending requires a sidequest to be done in order to unlock it, you must do that quest before this mission starts. In specific, that means completing all prerequisites before you enter Embers to meet Hanako.

What changes from ending to ending?

The endings differ the most in who you choose to trust, and thus who you put in harm’s way. You can choose to trust Arasaka, Rogue, or Panam in your final moments. It also determines who may die in the final mission as well.

What about romance?

Romance doesn’t affect your ending much outside of a special scene with your lover before the final mission. You can get these scenes regardless of the ending you choose.

What is the “best” ending?

Sorry Samurai but there isn’t one. They are alt just varying degrees of suck. Still, some endings might matter more to you than others, and there are certainly some endings in which V and Johnny have worse outcomes than others.

What is the final choice?

In the end, it is revealed that V will die no matter what you do. You are given a choice to either live a long life in some way, usually as an upload in cyberspace or to live out a short life in your dying body, cherishing your last moments to the fullest. This choice is presented in every ending except one.

What are the ending paths?

The five ending paths are:

  1. End it all
  2. Trust Arasaka
  3. Trust Rogue
  4. Trust Panam
  5. Go out in a blaze of glory

Path 1: End it all

This is probably one of the worst endings since it gives you no closure. It requires no prerequisites to unlock.

In your final scene with Johnny, you are given the option “could also just put this all to rest” after choosing one of the other ending paths. Choosing this allows you to chuck your medication off the side of the building, stick a gun in your mouth, and blow your brains out. You get a few short scenes, largely of how disappointed people are in you, and the game ends. It’s the quickest ending, and probably the least satisfying.

Path 2: Trust Arasaka

This is one of the default endings you can obtain without any prerequisites and it’s not… fantastic, but it does give you a lot of information on the fate of Arasaka and the Arasaka family. It’s the only ending that gives you a resolution on Yorinobu’s assassination attempt on Saburo, and the general Arasaka family power-struggle plotline.

To access this ending choose “Think trusting Arasaka’s risky but worth it” in your final chat with Johnny.

This ending will differ a bit depending on whether or not you saved Takemura. In the end, you can choose to either sign over your engram to Arasaka, becoming a true Corpo, doing their bidding on the net, and awaiting a new body to download yourself into, or you can re-enter your failing body and live out the rest of your days, with Arasaka disavowing all knowledge of you. Either way, Johnny gets hit with the big delete key.

Path 3: Trust Rogue

This ending takes a bit more effort and makes Johnny more of a main character. It will focus largely on the characters from Johnny’s past and finishing Johnny’s unfinished business. Unfortunately, it also gets Rogue killed, so keep that in mind if she is an important character to you.

To enter this ending path, you need to complete all of Rogue’s side-jobs, ending with the quest “Blistering Love” before you have your final talk with Johnny. This is also the same path that allows you to unlock Rogue’s romance options. To set down this path, choose “Think you and Rogue should go” in your final dialogue with Johnny.

This has you playing the whole ending from Johnny’s point of view, storming Arasaka tower and finishing what they started. You are then presented with the option of having V merge with Alt in cyberspace while Johnny keeps their body, or re-entering your body to spend a few months in Night City before you eventually die.

Path #4: Trust Panam

This ending is one of the “better” endings in terms of how it pans out, but also it kind of actively ignores all of Cyberpunk’s backstory. Here, you join the Aldecaldos and get help from them in order to reach Mikoshi.

To set down this path you need to complete all of Panam Palmer’s sidequests ending with “Queen of the Highway” before your final talk with Johnny. You then need to choose the option “Gonna ask Panam for help.”

Once again you are given two choices in the endgame, one to enter cyberspace and give your body to Johnny, and one to live out the rest of your days only to die. Unlike the other endings, choosing to live out your days has you setting out with Panam to find a possible solution elsewhere, leaving V’s fate uncertain. Giving your body to Johnny also sees him eventually leaving Night City and starting a life all his own.

Path #5: Go out in a blaze of glory

If you want the truest of Cyberpunk endings, then this is the only way it’s gotta be. You won’t drag anyone else into your problems. Instead, you will settle this vendetta yourself, no assistance, no plans, just you, the front door of Arasaka, a mean chip on your shoulder, and a gun.

To unlock this path you need to fulfill all the requirements for path #3, trusting Rogue, and you need to have a particularly high relationship with Johnny Silverhand (which can basically be obtained by avoiding conflict with him, going along with his plans, and generally doing quests and choosing dialogue choices that he recommends.)

When you get the chance, choose “Think you and Rogue should go” but instead of committing to that option, simply look back and forth from the gun to Johnny for about five minutes… yes really. Doing so will prompt Johnny to give you another option: don’t involve anyone, don’t put anyone at risk, and burn it all to the ground.

This is one of the most difficult endings since it’s basically just a gauntlet of enemies until you get to Mikoshi, at which point you are once again given the choice to give Johnny your body or to live out your life. However, this time, living out your life had you take crazy job after crazy job chasing any slim hope of survival.

Which ending did you choose? Let us know in the comments.